Accessibility Statement

Last updated: February 2026

At EdnPlay, we strive to make the Amathama app as accessible and user-friendly as possible for as many users as possible, including children with various perceptual, motor, and attention differences, as well as their parents.

Accessibility is an ongoing process for us. We are gradually implementing solutions that improve the user experience and plan to develop this aspect as the app grows.

Approach to Accessibility

The Amathama app consists of two main parts: a section for parents and a game section for children. The approach to accessibility in these sections differs and takes into account their purpose.

Parent Section

  • enlarged and readable fonts are used;
  • the interface is designed with emphasis on simplicity and clarity;
  • currently, the section is not fully optimized for screen readers (VoiceOver), but we are considering adding such capabilities in the future for key screens.

Game Section for Children

The game interface is not designed for screen reader use, as the core experience is built around visual and audio interaction. Instead, we apply the following approaches:

  • audio cues, comments, and reminders in mini-games;
  • visual feedback duplicates audio signals where possible;
  • enlarged and "forgiving" touch zones for interactive elements;
  • support for multi-touch and simultaneous interaction with multiple objects;
  • adaptation of game object sizes to the device screen size;
  • minimization of simultaneous distracting elements on the screen;
  • clear and consistent navigation;
  • limited use of abrupt, rhythmic, and overly bright animations;
  • the parent section is protected by verification to restrict children's access.

We use color as an element of the game language, but we understand that contrast is not always sufficient. We plan to supplement color differentiation with textures and other visual cues in future versions.

Standards Compliance

Currently, the app partially complies with accessibility guidelines (including WCAG 2.1), but is not claimed to fully meet Level AA.

We are guided by the principles of:

  • perceivability,
  • operability,
  • understandability,
  • and robustness of interfaces,

and are gradually improving the app in accordance with the requirements of the European Accessibility Act (EAA) applicable to digital products for children.

Known Limitations

Currently, the following limitations exist:

  • the interface is not fully compatible with screen readers;
  • some game mechanics require precise gestures or visual perception;
  • contrast of certain visual elements may be insufficient;
  • not all interface elements have alternative interaction methods.

We are aware of these limitations and are exploring ways to address them as part of product development.

Feedback

We welcome feedback and suggestions for improving the accessibility of Amathama. If you have encountered difficulties or would like to share recommendations, please contact us:

Email: accessibility@ednplay.com